![]() Marines and Banished forces are the only inhabitants of Zeta Halo so far and the sparse wilderness that separate UNSC FOBs from Banished strongholds act only as a way for you to practice your sick driving skills and not much else. The open world, like many other open world games, can feel empty and lifeless. However, there are some things in the campaign that can sour what is already a very sweet package. This is a review of the campaign for Halo: Infinite, not its multiplayer ( you can see my multiplayer review here) so any qualms I may have about the battle pass and store will not be here. Obviously, no game is perfect and Halo: Infinite does have some rough patches. ![]() Insert cliché about being as wide as the ocean here For new players, Halo: Infinite’s world will entice them the same way it did me in the early 2000s, and for veteran players, it’s a perfect mix of the old and new. The story itself is not much longer than any other Halo game, but the different collectables, skulls, and side missions that populate Halo: Infinite’s semi-open world kept me going hours and hours later. I got flashbacks to Halo: Combat Evolved’s second level, where the only objectives were to explore the ring and rescue Marines. It felt like a return to form, being the underdog on an unfamiliar Halo ring. The main story explores Master Chief’s journey as he, alongside his pilot Echo-216 and new AI The Weapon, take back their little piece of Zeta Halo from the Banished and face off against the Banished’s new leader, Escharum. ![]() Although I am a bit disappointed that more characters didn’t make an appearance, the building blocks and rumors/soft confirmation of story DLC makes me excited to keep playing. This review will avoid major story spoilers, but I don’t need spoilers to talk about how enthralled I was in Halo: Infinite’s main campaign. ![]()
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